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chriscote

5
Posts
1
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A member registered Sep 04, 2021

Recent community posts

Awesome, thanks! it is working perfectly now.

There is a major bug in this plugin - if you unlock tracks (with their switches) in an order outside of the order they are listed in the plugin parameters (ie unlocking track 1 and then track 3 without track 2 first), the songs wont play until you also unlock the other tracks listed before them. I'll try sending an email with a demo project file with this bug. Atm, it is making the plugin unusable for my game.

There's a crash which occurs when you hit the "cancel" button too quickly as an item finishes crafting.
An easy fix might be to add a delay after the crafting scene closes before the menu scene can be called, as having the cancel and menu buttons on the same key (default) makes this very easy to trigger if you hit the cancel button twice quickly by accident.

If a filter is applied and I transition between maps, I randomly get this error:

This happens inconsistently, but will always eventually happen. When it happens, the game save is unusable without removing the plugin.

Any chance of a fix, or some help with avoiding this? I am loving the plugin and would hate to cut it after paying for it.

There seems to be a bug which stops the last stack of the state from being removed if you have the "state removal type" set to "single" in the plugin parameters.

Using either the "remove state" event function or the plugin's script for decreasing states will not remove the last stack. Only the "Recover All" function will remove the final stack. Hoping this can be fixed soon. 

I can send a project file with the bug if you have a contact email.