Comments

Log in with itch.io to leave a comment.

Hope romance becomes available in future updates. It's like stardew meets fear and hunger

Когда будет перевод на русский язык я поиграю

(+1)(-1)

Did you trace Junji Ito's art for the girl in the cover?

(+1)

No, it is an original illustration. 

(+2)

the real question is....can we romance the characters?

(+1)

Not currently, but it will be in the full game! They will even move in with you.

(+1)

is there an estimated release date for the full game? as a farming games fan this is one of the best one I've found EVER

(+1)

Late 2026 is the plan for now

(1 edit)

They answer it in the post immediately below this before you even asked the same exact question. 🤦‍♂️

Based on current production speed, how soon would you predict that the full game would release?

The plan right now is late 2026. The demo is about 1/6th of the full game and the Patreon version is about 1/3rd. 

(+1)

This is such an underrated game!!! I love horror games and I love Stardew Valley, so I was instantly intrigued by this game's premise and man I had such a good time playing this. I'm definitely planning to make a lot of videos on this game because I'm just having a lot of fun, and I can't wait to see how much more this game has to offer!
Here's my gameplay video if anyone's interested ^-^

Thanks so much for making a video, and I'm glad you enjoyed the game!

(+1)

This game is so strange. I love it! You have done an amazing job! The art and environment is eerily beautiful. Played a little bit of it on my channel :>


Thanks for making a video! I'm glad that you enjoyed the game.

(1 edit)

I'm on 1.22 and when saving at the bed right after taking a shower i keep getting the error: 

Failed to load

img/pictures/Bath1.png [no stack trace available]
I started last week with 1.18 but haven't had a problem until this update. I'm having a lot of fun btw this game is really scratching  an itch for me right now.

(2 edits) (+1)

This is now fixed. Glad you enjoy the game!

Hi, I got around 30 FPS when in the farm. Could you please check and optimize it?

What are your specs? Your device may just not be fast enough to run the game (the game is optimized for the Steam Deck as the lowest spec, which runs at 60fps on the farm). 

(2 edits)

Intel i7 Gen 11th, RAM 16 GB, Graphic Intel Iris. I play the Steam version.

I think my laptop spec is not that potato. I, myself, also an RPG Maker dev. RPG Maker games are usually light.

I got 30 FPS only in the farm. I think it’s because the animation of the tentacles that caused the FPS dropped. Other maps are fine. Even in the farmhouse, I got 60 FPS constant.

Ah, I also couldn’t sprint when using a gamepad 8BitDo Pro 2.

Yeah, that sounds like the device just might not be up to the task. That laptop graphics processor seems to be about 12 years old, so that it not really something that I would expect to run the game well. I have a similarly old laptop that I have tested the game on, and it also doesn't run it very well.  While RPG Maker games are often very light, this one is not, as it has a lot of advanced processes happening that are not typical for an RPG Maker game. 
That said, there are many performance settings in the options menu which may help, such as disabling lighting, weather effects (including the falling leaves animation), screen filter, fog, and so-on. Disabling some of these may help. The tentacle animations are unlikely to be the culprit, as they all share a single sprite sheet, so their performance impact is very low. 
There are options in the settings menu to configure your gamepad. You can change the sprint to any button on your gamepad if it isn't set by default.

(5 edits)

I don’t know. Maybe, I can adjust the setting–as the customer/player side. But, I suggest you to figure it out in how to improve the performance of the game. So, people can play your game seamlessly. Not all of them having that RTX graphic stuff. Since your game will be a hit and stand among those popular games like stardew valley. My laptop is not that old Chris, it’s only around 5 years old.

After all, good luck with the development! You did an amazing job!

(1 edit) (+1)

I don't usually play horror games since I get scared easily, but this has been fun. I'll definitely get the full game when it comes out! 10/10 even if I did accidentally jumpscare myself meeting the farmer. I really enjoyed that it has enough unique things to be more than just a stardew valley clone with a spooky aesthetic.

(+2)(-1)

We always crave for mix and twist

(+1)(-1)

really excited for when the full game comes out!

Wow, thanks for playing the game, everyone! I don't really check itch much as it wasn't really gaining much traction here for a while, and then I pop back in and see a million new comments, haha. Feel free to leave any feedback you have about the game - I read every comment.

(+1)

holy Junjit Ito art style

(+1)

stardew but scary?

no romance but you can friend characters?

so a look like him?

(+3)

IS THAT TOMIE

(+1)(-2)

Interesting Game, Gave Some Critiques, I Apologize if it Seems Like We're Being a Little Too Harsh on This Game

(3 edits)

Hi, thanks for playing the game! There is kind of a lot going on there, so I'll just say a few things. Nothing is traced, I have just spent over a decade practicing and learning to draw traditional horror manga. Ito is my largest influence (and certainly most recognizable to folks in the west), but other influences are artists like Umezz, Hino, Kago, Koga, Maruo, Nori, Masaaki, Yamazaki and Inuki to name a few. There are videos of me illustrating character artwork for the game from scratch on my YouTube channel, where I post devlogs for the game. In response to the claim that there are "stolen assets", this just isn't true. You mentioned rocks from Stardew Valley specifically. That isn't true - the rock sprites in this game are either modified sprites from a tileset named Mana Seed, or completely original.  The game is still early in development, and there is about a year and half to go at least, so hopefully it will shape up into something less clunky and more consistent. Even the artwork is always being tweaked and re-worked as I listen to feedback and try to find the right balance. 

(+1)

Looks dope

hi, i really wanna play this game so much, but it keeps getting an error of playrequest()  and its so laggy. is there a solution?

was the version in the steam same as these?

The Steam version is the same as this one. Usually the playrequest() crash means the game is not installed properly. Please try completely deleting the files and re-installing. Lag may be a result of your system, I would need to know your specs to tell if it is out of the ordinary.

(+2)(-1)

Gotta ask, did you use AI or just really nailed Ito's style?

There is no AI. I've spent more than a decade studying and practicing traditional horror manga illustration (Ito, Umezz, Kago, Hino, Koga, Masaaki, Kago, Maruo, Nori, etc.). Ito is the most prominent influence and certainly the most recognizable to most folks in the west, but I have a lot of influences across all of traditional horror manga. 

(+1)

Junji Ito's Stardew Stagtown Nightvale Valley, nice

(+1)

Hey, this game looks really interesting, so I'm interested in translating it to Brazilian Portuguese. I'd appreciate it if you could hit me up.

(+1)

I'm also a modder who wanted to translate, I'm trying to open the project, the creator gave permission to create, I can contact you so we can do this together

(1 edit)

Yeah, sure. Its me and a friend. @lea-far@bsky.social

Is this your discord? I was able to open it and finally have access, I want to get in touch.

My discord is faelra

See my above comment - fan-translation patches are supported without the need for modding.

The current plan is to have the full game professionally localized into many languages (likely including Portuguese) for the full release.

That said, the game can already be fan-translated without the need for mods, as all of the localization tools are already implemented. There is a game-messages.csv file in the main directory. This has  several columns - one for raw text (Original) and one for the English displayed text (en). Replacing the text in the "en" column will change what text is displayed in-game by default. Translating that column will mean all of that text will appear translated in-game for anyone who replaces their game-messages.csv file.

If a special font is needed, renaming any font to "VCR.woff" and replacing the file of the same name in the fonts folder will change the default font.

There is some text which is not included in the "Original" column of the csv file. You can add any text to a new cell there, and any translated text to the eng column to change any text in-game which matches (ie. if the words "You found" are not in the csv file and not being translated in game, you can just add that and its translation to a new cell in the original and en columns, and then they will appear translated in-game). 

Since it is just the csv and a font that need to be replaced for someone to get the translation, you can easily make a drag-and-drop patch for any language.

I am also open to including any fan translations languages in future builds of the demo until the official translation is created.

(+7)(-9)

This looks like of cool, but it seems like the character art is traced or copied closely from Junji Ito.  I can recognized some of the characters and frames it was taken from, and while I love the idea of taking inspiration, this doesn't look like inspiration but a little closer.

It does look like a cool game, but I'm going to avoid it for now because I think that's a little disrespectful.

(+4)

Do you have specific examples?

(1 edit)

This is not true. I have over a decade of experience drawing in a traditional horror manga style. There are even videos on my Youtube channel showing me illustrating character artwork for the game from  blank page all the way to inked/colored/implemented artwork in-game. 

(+3)

Stardew but horror.

(+2)

Holy hell this is a GOOD MIX. Can't wait to try it out!

(+7)(-6)

no mention of junji ito when the faces r almost traced is insane

(+3)(-4)

my thoughts exactly :sob:

Please see my answer in the other reply

My art style is very inspired by traditional horror manga, with Junji Ito being the most prominent influence but also artists like Umezz, Koga, Hino, Masaaki, and others. These are all penciled and inked from scratch by hand. There is nothing referenced from any existing material, I just have over a decade of experience illustrating in this style, and my influences are very recognizeable. The reason there is no mention of Ito or any other influence is that no other artists are involved in this project, so referencing/crediting them would be inappropriate.

es de juego abierto, pero me encanta el arte se ve inspirado en Junji Ito :)

(1 edit)

Hello! I got this error when I was trying to fish in the lake with leeches , but I didn't lose a lot of progress thanks to auto-save! (thanks for putting that in the game btw!)

Thanks for the report!

hello seems like a cool game anyone have any idea why when i try to download it it says file not available on site? (please help i wanna play it)

This happens when a new version was uploaded and the old one was disabled while you were trying to download it. Refreshing the page and getting the latest version will fix it

(+6)

It's like if Stardew Valley and Welcome to Night Vale had a baby! 100/10.

(+2)

I've been listening to your playlists on Youtube for quite a while now and I was excited to see that you were working on a game now, I haven't finished the demo but what I've played of it is pretty cool.

(+5)

(Un)holy cow! A game that's both a farm sim, similar to stardew valley, and an eldritch horror story with turn-based combat, with fantastically creepy artwork. Sign me the hell up!

(+1)(-1)

I absolutely loved this! The atmosphere feels amazing and pulls you in nicely. Love to see the full release when it does come out!

I'm glad you enjoyed it, and thanks for making a video!

(1 edit) (+3)

I LOVE the Junji Itou artstyle, I'll definitely play this when the game is completed! Goodluck

(+3)

Is it possible to flirt intelligent, horrors capable of consent or some townsfolk?

(+1)

If you mean date monsters, there is already a skeleton in the free demo and a "creature" in the Patreon version which you can increase friendship with. There are plenty of townsfolk which you can increase friendship with. There will eventually be some kind of partner system implemented. 

(+2)

0.1.7 udate removed extra storage box in the garden, where my watering can and hoe was in. Now i have no way of farming, you cant buy default tools anywhere, so, its a perma blocker

(+2)

Interact with the north-east corner of the farm, and it should open the old farm storage so you can get your things back.

(+1)

This is some IQ 289 move bro

(+1)

Thanks haha

(+1)

This is so clever :D

(+2)

Nice game, i like it!
I wonder will there be new areas available on next updates or only on full game release on steam or smt?
Also, not sure if the engine supports this, but maybe itd be interesting, if, lets say, you get animals, like cows, but u could also get a guard animal like a dog or cat, that would either protect your farm from random mobs and get some minor loot, in exchange youd feed them with meat and if you feed them with monster meat they eventually transform into some mutant and u either have to fight it or has to be put in enclosure as a "collectable" monster or smt

Glad you dig the game!

More areas will be added, however they will not be in the demo. Patrons can play the new areas as they are added, but otherwise they will be in the full release. 

A pet system is planned, but it will likely be more of a cosmetic thing.

(+1)

I see : )

(+2)

Finally, a spooky farming sim! I will be giving this a go very soon!

Let me know what you think!

(+1)

This game looks and feels like a treat! I can't wait for the full release, it's so my vibe, and the art is amazing. How many "areas" are you planning for it?

There will be 3 main "dungeon" areas like the mall, the town will be 3 times larger, and the "dungeons" will go 1 floor deeper. There will also be several large side-areas

(+1)

Sick, I can't heckin' wait! You have a great thing in the making, keep it up! Meanwhile, I'll recommend it to anyone I know ahahah

(+2)

Nice looking sprites :) Are you working on this game on your own?

Thanks! Yup, this is all solo.

(+1)

Did you make the visuals yourself?

For the most part, yes. There are modified tiles from existing commercial tilesets such as Modern Exteriors and Horror City, as well as a lot of custom tiles and sprites. All of the artwork (characters, enemies, mysteries, etc.) is my own hand-drawn art, and anything I need to sprite/tile which I can't create by modifying an existing tileset is drawn from scratch as I go.

(+2)

That's really cool!

Thanks!