v0.1.6


CHANGELOG

  • Fixed various issues with "untargetable" cosmetic enemies (such as vines)
  • [E] now opens the menu/cancels by default
  • ["] now opens the menu/cancels by default (so " + ENTER can be used as right-hand inputs with WASD movement)
  • All popup menu icons can now be selected directly with the mouse (such as object pickup, processors, furniture, crop plots, etc.)
  • Many dialogue choice window layouts have been changed. Please let me know if you see any dialogue choices that are displaying oddly/inconsistently
  • Fixed the travelling merchant only being able to buy 1 item at a time (this has also fixed the same bug in the cheat menu item spawner)
  • Fixed the hitbox for the "Stranger" merchant
  • Moved the Metal Chunks for Old Man Jackson's quest to an easier location
  • Moved the key to the fancy closet to an earlier location in the sewers
  • Fixed some of the mall encounters skipping (for real this time)
  • Added 2 new staff weapons to the forge to make early game magic more viable
  • Buffed the Energy Shot ritual
  • Added a "Rituals" menu to use/view rituals outside of battle
  • "Warp" is now a regular ritual, useable from the new menu
  • Added 3 new rituals, which can be purchased from the mall vending machine

Files

Welcome to Elderfield v0.1.6 WINDOWS.zip 562 MB
4 days ago

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