v0.1.6
Welcome to Elderfield » Devlog
CHANGELOG
- Fixed various issues with "untargetable" cosmetic enemies (such as vines)
- [E] now opens the menu/cancels by default
- ["] now opens the menu/cancels by default (so " + ENTER can be used as right-hand inputs with WASD movement)
- All popup menu icons can now be selected directly with the mouse (such as object pickup, processors, furniture, crop plots, etc.)
- Many dialogue choice window layouts have been changed. Please let me know if you see any dialogue choices that are displaying oddly/inconsistently
- Fixed the travelling merchant only being able to buy 1 item at a time (this has also fixed the same bug in the cheat menu item spawner)
- Fixed the hitbox for the "Stranger" merchant
- Moved the Metal Chunks for Old Man Jackson's quest to an easier location
- Moved the key to the fancy closet to an earlier location in the sewers
- Fixed some of the mall encounters skipping (for real this time)
- Added 2 new staff weapons to the forge to make early game magic more viable
- Buffed the Energy Shot ritual
- Added a "Rituals" menu to use/view rituals outside of battle
- "Warp" is now a regular ritual, useable from the new menu
- Added 3 new rituals, which can be purchased from the mall vending machine
Files
Welcome to Elderfield v0.1.6 WINDOWS.zip 562 MB
44 days ago
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Welcome to Elderfield
A spooky farming RPG
Status | In development |
Publisher | |
Author | chriscote |
Genre | Role Playing, Survival |
Tags | Cozy, Exploration, Farming, Halloween, Horror, JRPG, Pixel Art, Retro |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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