v0.1.10


Here's another update which focuses more on changing some of the core gameplay as opposed to adding new areas/content.


This update focuses on the combat system, and I've tried to include something to address most common complaints. This wont resolve every issue, however I think it will be a good starting point, and I have many more ideas to keep making combat more interesting.

CHANGELOG

  • Added health bars for enemies
  • Added some new "surprises" to Shoppers
  • Evasion has been removed. All +/-Evasion modifiers have been replaced with +/-Hit Rate
  • Many niche stats have been removed from the status window
  • A new "Skills" system has been added for non-magical attacks which use MP
  • Added 5 new physical skills (1 starting, 2 vending machine, 2 loot)
  • Guard has been changed, and is now a skill which costs MP. It resists the next attack, unless broken by special guard-breaking skills.
  • Fixed enemy states not displaying
  • Most rituals now deal more damage
  • Luck rolls have been changed to be more random, and less influenced by the luck stat
  • The wardrobe has been removed
  • Equipment can be changed any time
  • The hit/miss system has been overhauled, fixing old bugs and allowing for new skill possibilities
  • Clearing farm clutter can no longer cause curses. Overall causes less "bad things" to happen.
  • Coal rocks now give 2x coal
  • The HUD MP bar now moves in the right direction
  • Fixed animal friendship meter not displaying correctly

Files

Welcome to Elderfield v0.1.10 WINDOWS.zip 579 MB
2 days ago

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Comments

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Why wardrobe removed? :(

Dude, love the art style and atmosphere! Seriously, those portrait sprites are creepy as hell, you nailed the lighting in them!  Great job on the updates!